VEX MACHINA
3D animation
with Asher Yang, Pierre Engelhard
2024
What does it mean to be human in screen-based living? In the intersection of physicality and virtuality, where newly adopted automatisms are extending humans’ ability to navigate and perceive spaces. These objects, designed with screens and windows to our digital world, defines our digital identity, and too often, extends into our physical existence; redefining what it means to be human, feeding into crucial discourses of human metaphysics, philosophy and the duality of technology.
Our digital identities are better connected than ever, but the more we devote to immersing ourselves in virtuality, the less important our physical humanity becomes in defining who we are. Abstract human forms move, see and touch, aware and agile in a digital world – can their corporeality be denied? We do not critique: we simply observe.